Playbook Guide

Everything you need to know about our play-calling system

1. Formations

We run a 5v5 offense with 5 eligible players: QB, C (Center), and 3 pass catchers (X, Y, Z). Each formation changes where these players line up before the snap.

Trips

3 receivers on one side of the field.

--- Line of Scrimmage ---
X                 C      Z       Y
                 QB
(Trips Right shown)
  • X — Iso receiver (alone on the weak side)
  • C — Center (snaps the ball, 3rd on the trips side)
  • Z — Slot receiver (strong side)
  • Y — Outside receiver (strong side)
Deuce

2 WR on the strong side, 1 WR on the weak side. Z lines up as a Halfback in the backfield.

--- Line of Scrimmage ---
X                 C               Y
                 QB     Z
(Deuce Right shown)
  • X — Weak-side receiver
  • C — Center (snaps the ball)
  • Y — Strong-side receiver
  • Z — Halfback (in the backfield, strong side)
Dice

1 RB + 1 WR on the strong side, 1 WR on the weak side. Z lines up as a Running Back in the backfield.

--- Line of Scrimmage ---
Y                 C               X
                 QB     Z
(Dice Right shown)
  • Y — Weak-side receiver (left)
  • C — Center (snaps the ball)
  • X — Strong-side receiver (right)
  • Z — Running Back (backfield, strong side)
Stable Coming Soon

2 Halfbacks + 1 WR on the strong side. Heavy backfield formation.

--- Line of Scrimmage ---
                  C               WR
            HB   QB   HB
(Stable Right shown)
Stable formation plays are still being designed. The two-back alignment requires specialized route logic.

2. Left vs Right (Strong Side)

Every formation can be run to the Right (RT) or Left (LT). The direction tells everyone which side of the field is the "strong side" — the side where most of the action happens.

RIGHT (RT)

Strong side is to the right. Trips RT = 3 receivers stacked to the right. Deuce RT = Halfback in backfield on the right.

LEFT (LT)

Strong side is to the left. The entire formation mirrors. Every route flips direction accordingly.

3. Play Naming Convention

Every play follows a simple three-part naming structure:

[Formation] [Side] [Concept]
Formation

Trips, Deuce, or Dice

Side

RT (right) or LT (left)

Concept

Slay, Hit, Out, Saturn, Nissan, Navigator, Subaru, Honda

Examples:

  • Trips RT Honda — Trips formation, strong side right, Honda concept
  • Deuce LT Slay — Deuce formation, strong side left, Slay concept
  • Dice RT Saturn — Dice formation, strong side right, Saturn concept

4. Quick Game Concepts

The "One-Syllable" Rule

If the play name is one syllable (Slay, Hit, Out), it means: 3-step drop, get the ball out NOW. Quick 5–7 yard play. No deep shots, no fancy motions.

Slay

Slant + Arrow combo.

  • Outside receiver (strong side) → Slant
  • Inside receiver (strong side) → Arrow/Flat
  • Center → Hitch
  • Weak-side receiver → Hitch
  • QB → 3-step drop, read strong side
Hit

Everyone runs Hitches/Stops.

  • All receivers → Hitch
  • Center → Hitch
  • QB → 3-step drop, read strong side
Out

Everyone runs Quick Outs.

  • All receivers → Out
  • Center → Out
  • QB → 3-step drop, read strong side

5. Car Concepts

Car concepts are multi-syllable play names. These are designed plays with specific route combinations and often include QB movement.

Saturn

Everyone goes deep. All receivers run Streaks/Verts. Take the top off the defense.

PositionRoute
Strong WRVert/Streak
Slot / HB / RB (Z)Vert/Streak
CenterVert/Streak
Weak WRVert/Streak
Nissan

The weak side is the direction the Center runs a Highway (Wheel route). The weak-side WR runs a Post. The strong-side WR streaks. The HB/Z runs into the flat.

PositionRouteDetails
Strong WRVert/StreakClear out deep
Slot / HB / RB (Z)Flat/ArrowInto the flat on the strong side
CenterHighwayWheel route toward the weak side
Weak WRPostPost route to the strong side
Navigator

Everyone runs a Post. QB turns to the strong side but then rolls out to the weak side. The only player going the other direction is the weak-side WR who started there.

PositionRouteDetails
Strong WRPostPost toward the weak side
Slot / HB / RB (Z)PostPost toward the weak side
CenterPostPost toward the weak side
Weak WRPostPost toward the strong side
QBRoll outFake strong, roll to weak side
Subaru

Everyone attacks the strong side. QB rolls out to the strong side too. Slants, Posts, and Outs all going toward the strong side of the field.

PositionRouteDetails
Strong WROutOut to the strong sideline
Slot / HB / RB (Z)PostPost/Flag to the strong side
CenterOutOut to the strong side
Weak WRSlantSlant crossing to the strong side
QBRoll outRoll to the strong side
Honda

Two strong-side pass catchers cross — one runs a Highway (Wheel) and the other runs a Slant. Center runs an Out to the strong side. The weak-side receiver runs a Streak to clear out.

PositionRouteDetails
Strong WRHighwayWheel route, 5 yards from sideline
Slot / HB / RB (Z)SlantSlant crossing under the Highway
CenterOutOut to the strong side (safety valve)
Weak WRVert/StreakClear-out deep

6. Route Tree Reference

These are all the individual routes a player can run. Each has a number, a name used in our system, and a description.

#Route NameAlso Known AsDescription
1FlatFlatShort route to the sideline, stays behind the line of scrimmage
2SlaySlantQuick diagonal cut across the field toward the middle
3ComebackComebackRun upfield 10–12 yards, then cut back toward the sideline
4HitCurl / HitchRun upfield 10–12 yards, then turn back toward the QB
5OutOutRun upfield 5–7 yards, then hard cut toward the sideline
6DigIn / DigRun upfield 5–7 yards, then hard cut across the middle
7CornerCorner / FlagRun upfield, then break at 45° toward the corner of the end zone
8PostPostRun upfield, then break at 45° toward the goalpost (middle)
9VertFly / Go / StreakRun straight upfield as fast as possible
SlugoSlant & GoFake slant, then break upfield deep
DragDrag / CrosserShort crossing route across the entire field
HighwayWheelSwing out to the flat, then turn upfield along the sideline
Flat/ArrowArrow / BubbleShort angled route into the flat, slightly behind the line
HitchHitch / StopShort 3–5 yard stop route, turn and face the QB
BlockBlockStay and block for the QB (no route)